
We have experience working with start-ups, scale-ups and large companies, helping businesses at all different stages of growth achieve great results with design, prototyping, and manufacturing support.

Billy is an industrial designer with a background in design engineering and product development. Having worked with startups through accelerator programmes and consultancy projects, he brings practical experience helping founders turn ideas into manufacturable products. Billy leads Studio Matter's commercial strategy, partnerships and business development, while continuing to support clients on product direction and delivery.

Pablo's background spans product development, digital design, and user research. Through his work with startups and innovation programmes, he has developed expertise across software, data, user experience and product development. Pablo leads Studio Matter’s creative practice, shaping the quality, consistency and direction of our work.

Jim is a product design consultant and co-founder of GravityLight, a globally recognized low-cost energy solution. With over 20 years experience in product development, mentoring, and teaching, Jim has led successful innovations for startups and taught at Imperial College London and Central Saint Martins. Jim provides strategic guidance, technical oversight and mentorship across Studio Matter's projects.

With a background in Sustainable Design, Oscar brings extensive experience across the entire product development process, from initial concept to large-scale production. He is skilled in design for manufacture and has a proven track record in managing tooling production, ensuring seamless transitions from prototypes to the final product.
All of our clients are working towards a goal, whether that be raising investment, launching a kickstarter campaign or designing for manufacture. We work with them to identify key outputs that they need to move forward, and design simple, elegant solutions.

We believe that the best way to solve problems is through making, so we spend a lot of time in the workshop, particularly at the beginning of the design process. We rapidly iterate using rough prototypes, aiming to test the fundamental principles of a design in the simplest, most effective way.